Golf Games to Play
With Friends

The best golf games for casual groups — easy to learn, fun for everyone, no spreadsheet required.

The Short Answer Skins (Start Here) Nassau (Add Structure) Wolf (Most Fun) Dots (Lowest Stakes) Introducing Games to Your Group Setting Stakes Everyone Is Comfortable With Making It About Fun How bagboy Makes It Easy FAQ

The Best Golf Games for Your Friend Group

If your group has never played golf games before, start with skins. It takes ten seconds to explain (lowest score wins the hole — ties carry), works for any number of players, and creates real drama without any complexity. Once your group is comfortable, add a Nassau for structure, Wolf for strategy, or dots for low-stakes fun on every shot. The key is starting simple, keeping stakes approachable, and using an app that handles the tracking so nobody is doing math in the cart.

Skins — Start Here

Every group should start with skins. It is the single easiest golf game to learn and the single most exciting hole by hole.

How it works: Each hole is worth one skin. Lowest score on the hole wins the skin. If two or more players tie for the low score, the skin carries over to the next hole. A skin that has carried three holes is now worth four. One putt on the next hole could win the whole stack.

Why friends love it: There is no bracket, no match status, no points system. Just: who won this hole? Did anyone win, or does it carry? That simplicity makes it the perfect first game for a group that has never played a side game. And the carryover mechanic creates moments that everyone talks about afterward — the five-hole carryover, the pressure putt, the steal.

Suggested stakes for a casual group: $1 to $2 per skin. At $2/skin with a few carryovers, the most anyone is likely to win or lose is $15 to $30 over eighteen holes. That is a couple of beers at the turn. Low enough that nobody is stressed, high enough that a three-putt stings.

Full skins rules and strategy →

Nassau — Add Structure

Once your group has played skins a few times and wants something more, Nassau is the next step. It is three bets in one: front nine, back nine, and overall. Each segment is played hole by hole (match play). Win the hole, take the point.

Why friends love it: Nassau keeps the entire round competitive. Even if you lose the front nine badly, you can win the back and the overall. It gives the round a natural arc — the front nine is the opening act, the back nine is the main event, and the overall is the tiebreaker.

The press is Nassau's secret weapon. When you are down by two holes in a segment, you can press — starting a brand new bet within that segment. It is the comeback mechanism that keeps losing players engaged instead of checking out. Most friend groups play auto-press at 2-down so the action stays live no matter what.

Suggested stakes for a casual group: $2-2-2 or $5-5-5 (front-back-overall). Maximum loss without presses is $6 or $15. With presses, it can go higher, which is why you set the press amount at the same level.

Full Nassau rules and press examples →

Wolf — The Most Fun You Will Have

Wolf is the game that converts casual groups into competitive ones. On each hole, a rotating wolf watches everyone tee off and decides: pick one of them as a partner for the hole, or go alone against all three. Going lone wolf pays double if you win.

Why friends love it: Wolf creates alliances that shift every hole. You and your buddy are partners on hole five, opponents on hole six. The wolf pick after each tee shot creates genuine tension — do you take the good drive you just saw, or gamble that the next player will hit it better? And when someone goes lone wolf and birdies the hole to win double stakes, the group loses its mind.

Wolf requires exactly four players, which is perfect for a regular foursome. It is more complex than skins or Nassau, so save it for after the group has played a few rounds of those first. But once your group gets Wolf, you will never go back.

Suggested stakes for a casual group: $1 per point. At that level, the maximum swing on a single hole is about $6 (lone wolf loss). Over eighteen holes, a typical win or loss is $10 to $25.

Full Wolf rules and strategy →

Dots — The Lowest-Stakes Side Game

Dots run alongside your main game. They reward specific achievements — a greenie on a par 3, a sandy from a bunker, a one-putt, a birdie — with small bonus payments. Dots settle separately from the main game and add fun to shots that otherwise would not have anything riding on them.

Why friends love it: Dots turn ordinary shots into something worth celebrating. Your buddy chips in from the rough? That is a ferret dot. Someone hits a tree and still makes par? Barkie dot. Three-putt? You are paying the group a snakie dot. Dots create running jokes, ongoing rivalries, and moments that have nothing to do with who is winning the main game.

Suggested stakes for a casual group: $0.50 per dot. At that level, the total dots settlement is usually $3 to $8 per player. It is bar money. Nobody is stressed about it, but everyone is tracking it.

Full dots rules and categories →

How to Introduce Games to a Group That Has Never Played

Here is the step-by-step approach that works:

  1. Start with skins only. For the first round, play skins and nothing else. Explain it on the first tee in ten seconds: "Lowest score wins the hole, ties carry." That is it.
  2. Add dots on the second round. Once the group is comfortable with skins, add three dots — greenies, sandies, and birdies. These do not change the main game at all; they just add bonus stakes on the side.
  3. Introduce Nassau on the third round. By now the group understands hole-by-hole competition. Nassau adds the front-nine, back-nine, and overall structure. Explain presses when someone falls behind.
  4. Graduate to Wolf. After three or four rounds with the basics, your group is ready for Wolf. Take two minutes on the first tee to explain the rotation and the partner pick. The first two holes will feel unfamiliar. By hole four, everyone gets it.

Do not overwhelm them. The fastest way to kill interest in golf games is to explain four formats simultaneously on the first tee. Start simple. Let each game become routine before adding the next one. Your group will be stacking three games per round within a month.

Setting Stakes Everyone Is Comfortable With

The point of stakes is not to win big. It is to make shots matter. The best stakes are high enough that a missed putt hurts a little, low enough that nobody is thinking about the money on the drive home. Here is how to find the right level:

Making It About Fun

The best golf groups keep competition and camaraderie in balance. Games make rounds more fun when the stakes are a vehicle for trash talk, stories, and memorable moments — not when someone is silently calculating how much they are down on the fifteenth hole.

A few principles for keeping it fun:

How bagboy Makes It Easy

The biggest barrier to golf games for casual groups is the tracking. Who won the skin? What is the Nassau match status? Whose turn is it to be wolf? How much does everyone owe? Without an app, you need someone in the group who wants to keep a paper scorecard, do arithmetic in the cart, and sort out payments in the parking lot.

bagboy eliminates all of that. Create a round, pick your games, set your stakes, play golf. The app tracks everything in real time. At the end, one screen shows who owes who. Tap to send the payment through Venmo. No math, no arguments, no parking lot negotiations.

Your crew. Your games. Your round.

Skins, Nassau, Wolf, dots — one app runs them all. Free for iPhone.

Download bagboy →

FAQ

What if someone in my group does not want to play for money?

Play for points only. bagboy tracks all games with or without dollar values. The leaderboard, the stats, and the bragging rights are there regardless. Some of the most competitive groups on bagboy play for zero dollars — the competition itself is enough.

Can we play multiple games at once?

Yes. Most groups stack two or three games per round. bagboy runs all of them on the same scorecard and nets everything at settlement.

Do all players need bagboy?

Yes. Everyone in the round plays on their own phone. The invite link makes setup easy.