Golf Skins
Calculator

How to calculate skins payouts, carryovers, and final settlement for any group size.

How Skins Payouts Work Carryover Math Per-Skin Value Full 18-Hole Example Final Payout Table Net Skins Adjustments Common Mistakes How bagboy Calculates Skins FAQ

How Skins Payouts Work

A golf skins calculator determines who owes who after a skins game by tracking which player won each skin, accounting for carryovers, and netting every pairwise debt into a final settlement. The math is straightforward for a single hole but compounds quickly over eighteen holes with carryovers stacking three, four, or five skins onto a single result.

Here is the core formula: each player's payout equals the number of skins they won minus the number each opponent won, multiplied by the per-skin dollar value, calculated separately against every other player. In a foursome, that means six pairwise calculations. In a fivesome, ten. The more players, the more math.

Carryover Math

Carryovers are what make skins payouts unpredictable and the calculation tricky. When two or more players tie for the lowest score on a hole, nobody wins the skin and it rolls forward. The next hole is now worth two skins. If that hole also ties, the following hole is worth three.

A carryover chain works like this:

HoleResultSkins Riding
5Two players tie for low2
6Three players tie for low3
7Player C wins outrightResets to 1

Player C wins 3 skins on hole 7 (the carried skins from holes 5 and 6, plus hole 7 itself). At $5/skin, that is $15 from each opponent. In a foursome, that is $45 earned on a single hole.

The longer the carryover chain, the bigger the swing. In groups of five or six players, ties are more frequent because more scores need to be compared, and carryover chains of four or five holes are common. This is where paper tracking falls apart and the parking lot arguments begin.

Setting the Per-Skin Value

Before the round, the group agrees on what each skin is worth. The per-skin value determines the maximum exposure for each player. Here is a quick reference for a four-player game:

Per SkinIf You Win 0 Skins (Worst Case)Typical Winner
$1~$18 loss$10-15 profit
$2~$36 loss$20-30 profit
$5~$90 loss$50-75 profit
$10~$180 loss$100-150 profit

The worst-case scenario (winning zero skins while opponents split the rest) rarely happens in practice. Most four-player rounds see each player winning between two and six skins, with one or two players winning the bulk due to carryover chains landing in their favor.

Full 18-Hole Worked Example

Four players: Alex, Ben, Chris, and Dana. Gross skins at $5 per skin.

HoleAlexBenChrisDanaWinnerSkins Won
14545Carry--
25454Carry--
34354Ben3
44555Alex1
55445Carry--
63343Carry--
75435Chris3
84454Carry--
95543Dana2
104345Ben1
115545Chris1
124444Carry--
135555Carry--
143454Alex3
155445Carry--
164553Dana2
174454Carry--
185345Ben2

Three carryover sequences shaped this round: holes 1-3 (Ben collected 3 skins with a birdie), holes 12-14 (Alex collected 3 skins off another birdie), and holes 15-16 (Dana snagged 2 skins). Every carryover chain ended with a birdie, which is typical -- the player who can make a birdie when skins are stacking is the one who wins the big payouts.

Skin Totals

PlayerSkins Won
Alex4 (holes 4, 14)
Ben6 (holes 3, 10, 18)
Chris4 (holes 7, 11)
Dana4 (holes 9, 16)

Final Payout Table

To calculate who owes who, take the difference in skins between each pair and multiply by $5:

MatchupSkin DifferencePayout
Ben vs Alex6 - 4 = 2Alex owes Ben $10
Ben vs Chris6 - 4 = 2Chris owes Ben $10
Ben vs Dana6 - 4 = 2Dana owes Ben $10
Alex vs Chris4 - 4 = 0Even
Alex vs Dana4 - 4 = 0Even
Chris vs Dana4 - 4 = 0Even

Net result: Ben wins $30 total. Alex, Chris, and Dana each owe Ben $10. The other three break even against each other. Ben's birdie runs on carryover holes made all the difference.

Net Skins: Adjusting for Handicaps

When players have different handicaps, net skins levels the field. Each player gets strokes on specific holes based on the course's stroke index. Before comparing scores on each hole, subtract one stroke from any player who receives a handicap stroke on that hole.

This changes which holes tie and which holes produce outright winners, which reshuffles the entire carryover chain. A gross birdie might only be a net par if the lower-handicap player does not receive a stroke, while a gross bogey becomes a net par for the higher-handicapper who does. The calculation is identical to gross skins -- you just use net scores instead of gross scores for the comparison.

The handicap trap: The most common skins calculation error is applying handicap strokes incorrectly. Each player's strokes go on different holes based on the stroke index, not evenly distributed. Getting one stroke wrong can flip a carryover chain and change the entire payout.

Common Calculation Mistakes

These are the errors that cause arguments in the parking lot:

How bagboy Calculates Skins

bagboy eliminates every manual calculation. When you add skins to a round, the app tracks each hole in real time:

Skins can run alongside any other game in bagboy -- stack it with Nassau, wolf, dots, or any combination. The app settles each game independently and then nets everything into a single who-owes-who screen.

Skip the math.

bagboy calculates skins, carryovers, and payouts for you. Free on iPhone.

Download bagboy →

Skins Calculator FAQ

How do I calculate skins in a 5-player group?

The math is the same, but there are ten pairwise calculations instead of six. Each player's net payout is their skins won minus each opponent's skins won, multiplied by the per-skin value, summed across all opponents. This is where paper tracking gets unwieldy and an app like bagboy saves real time.

What is the maximum a player can win in skins?

Theoretically, one player could win all 18 skins, collecting 18 times the per-skin value from each opponent. In a four-player $5 game, that would be $90 from each player, $270 total. In practice, this almost never happens.

Do carryovers make skins unfair?

Carryovers increase variance but not unfairness. Every player has the same chance of winning a carried hole. The player who makes a birdie when skins are stacked earns a big payout, which rewards clutch play. Groups who prefer lower variance can play no-carryover skins, where tied holes simply produce no winner.

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