Golf Payout
Calculator
How to calculate who owes who when you stack multiple games on the same round.
The Stacking Problem
A golf payout calculator determines the net amount each player owes or is owed after a round that includes multiple side games running simultaneously. Most golf groups do not play just one game. A typical Saturday foursome might run skins, a Nassau, and closest-to-the-pin on par threes, all on the same eighteen holes. Each game has its own scoring rules, its own settlement logic, and its own handicap implications. The challenge is combining everything into a single clean answer: who pays who, and how much.
On paper, this means calculating each game separately, building a pairwise ledger for every combination of players, and then netting all the debts into the fewest possible payments. For four players with three games running, that can be twelve or more individual calculations before you even start netting.
How Each Game Settles
Before you can net everything together, you need to settle each game independently. Here is how the most common formats produce their payout:
Skins
Pairwise settlement. Each player's skins are compared against each other player individually. If you won 5 skins and your opponent won 3, they owe you 2 skins times the per-skin value. In a foursome, that is six pairwise calculations.
Nassau
Three matches in one: front nine, back nine, overall eighteen. Each is settled separately. Add presses on top of those three base bets. A Nassau with two presses is five separate match results, each producing a pairwise payment between the two sides.
Dots (Nines / Garbage)
Nine points distributed per hole among three players (5-3-1, 4-3-2, or 3-3-3 depending on ties). At the end, each player's point total is compared pairwise and multiplied by the per-point value.
Wolf
Per-hole team game with rotating partners. Points accumulate over eighteen holes and settle pairwise at the end based on the net point total.
Match Play
Fixed payout per match. Win the match and collect the agreed amount. Lose it and pay. Draw and nobody pays. Presses add separate fixed-amount matches.
Vegas
Point differential between two teams, per hole, summed over eighteen holes. The net point total is multiplied by the per-point value. One settlement between the two teams, split per player.
Worked Scenario: Skins + Nassau + Dots
Four players: Alex, Ben, Chris, and Dana. They play the following games on one round:
- Skins at $5/skin (gross)
- Individual Nassau at $10 per bet (front / back / overall)
- Closest-to-the-pin on holes 4, 8, 12, and 16 at $5 each
Step 1: Settle Skins
After 18 holes, the skin totals are: Alex 5, Ben 3, Chris 6, Dana 4.
| Matchup | Skin Difference | Payout |
|---|---|---|
| Alex vs Ben | 5 - 3 = 2 | Ben owes Alex $10 |
| Alex vs Chris | 6 - 5 = 1 | Alex owes Chris $5 |
| Alex vs Dana | 5 - 4 = 1 | Dana owes Alex $5 |
| Ben vs Chris | 6 - 3 = 3 | Ben owes Chris $15 |
| Ben vs Dana | 4 - 3 = 1 | Ben owes Dana $5 |
| Chris vs Dana | 6 - 4 = 2 | Dana owes Chris $10 |
Step 2: Settle Nassau
Each player plays a separate match against each other player on the front 9, back 9, and overall 18. That is six matches, each with three bets, for a total of eighteen bet outcomes. Here are the results:
| Matchup | Front | Back | Overall | Net |
|---|---|---|---|---|
| Alex vs Ben | Alex | Ben | Alex | Alex +$10 |
| Alex vs Chris | Push | Chris | Chris | Chris +$20 |
| Alex vs Dana | Alex | Alex | Alex | Alex +$30 |
| Ben vs Chris | Chris | Chris | Chris | Chris +$30 |
| Ben vs Dana | Push | Ben | Ben | Ben +$20 |
| Chris vs Dana | Chris | Push | Chris | Chris +$20 |
Step 3: Settle Closest to the Pin
Hole 4: Alex ($5 from each = $15 in). Hole 8: Chris ($15 in). Hole 12: Chris ($15 in). Hole 16: Dana ($15 in). Each winner collects $5 from each of the other three players.
The Netting Step
Now combine all three games into one ledger. For each pair of players, add up everything owed across skins, Nassau, and closest-to-the-pin:
| Matchup | Skins | Nassau | CTP | Net |
|---|---|---|---|---|
| Alex vs Ben | Ben owes $10 | Ben owes $10 | Alex owes $5 (hole 8, 12 Chris won; hole 16 Dana won) -- see below | Ben owes Alex $15 |
| Alex vs Chris | Alex owes $5 | Alex owes $20 | Alex owes $5 (Chris won 2 CTPs) | Alex owes Chris $30 |
| Alex vs Dana | Dana owes $5 | Dana owes $30 | Alex owes $5 (Dana won 1 CTP) | Dana owes Alex $30 |
| Ben vs Chris | Ben owes $15 | Ben owes $30 | Ben owes $10 (Chris CTPs) | Ben owes Chris $55 |
| Ben vs Dana | Ben owes $5 | Dana owes $20 | Ben owes $5 (Dana CTP) | Dana owes Ben $10 |
| Chris vs Dana | Dana owes $10 | Dana owes $20 | Dana owes $5 (Chris CTPs); Chris owes $5 (Dana CTP) | Dana owes Chris $30 |
This is already ten minutes of math in the parking lot, and the example above uses simple numbers with no presses and gross skins. Add handicap strokes, two Nassau presses, and net skins, and the calculation time doubles.
Fewest Payments Optimization
The ledger above shows six separate debts. But some of these can be simplified. If Alex owes Chris $30 and Chris owes Alex $5 from another game, the net is Alex owes Chris $25 -- one payment instead of two. For four players, the netting algorithm reduces the number of payments from up to six down to as few as three.
The "fewest payments" optimization finds the minimal set of transactions that settles all debts:
- Calculate each player's net position (total wins minus total losses across all games).
- Players with a positive net are owed money. Players with a negative net owe money.
- Match the largest debtor with the largest creditor. Pay the smaller of the two amounts. One of them is now settled.
- Repeat until all debts are cleared.
In our example, the net positions might be: Chris +$85, Alex +$15, Ben -$45, Dana -$55. Dana pays Chris $55. Ben pays Chris $30. Ben pays Alex $15. Three payments settle everything.
Understanding Your Exposure
Before the round starts, know your maximum exposure. Here is a quick formula for a four-player round:
| Game | Max Exposure per Player |
|---|---|
| Skins ($5/skin) | $90 (lose all 18 skins to 3 opponents) |
| Nassau ($10/bet, no press) | $90 (lose all 3 bets to 3 opponents) |
| Nassau ($10/bet, 2 presses) | $150 (5 bets to 3 opponents) |
| CTP ($5/hole, 4 holes) | $20 (win nothing, pay $5 on each) |
Stacking skins + Nassau + CTP at these rates means a theoretical maximum loss of about $200, though in practice the actual swing for most players is $30-80.
How bagboy Calculates Payouts
bagboy eliminates every step of the manual process:
- Stack any games. Add skins, Nassau, match play, wolf, Vegas, dots, closest-to-the-pin, or any combination when you create the round. Each game runs independently on the same scorecard.
- Automatic per-game settlement. As the round progresses, bagboy calculates each game's running result. After the final hole, every game settles with correct handicap strokes, carryovers, presses, and team assignments.
- Net all games together. The who-owes-who screen combines every game into a single net number for each pair of players, then optimizes into the fewest possible payments.
- One tap to pay. Tap a debt to open Venmo with the amount and recipient pre-filled. The money moves directly between players -- bagboy never touches it.
One tap to settle.
bagboy nets every game into the fewest payments and opens Venmo with the amount filled in. Free on iPhone.
Download bagboy →Payout Calculator FAQ
What is the most common game stack?
Skins + Nassau is the most popular combination. Skins give each hole individual drama, and the Nassau provides a match play structure for the front, back, and overall. Many groups add closest-to-the-pin on par threes as a bonus.
Does bagboy handle more than four players?
Yes. bagboy supports any group size. The pairwise calculations scale automatically -- a five-player game has ten pairs, a six-player game has fifteen. The app handles the math regardless of group size.
Can I add a game mid-round?
Yes. If your group decides to add skins on the fourth tee, you can add the game and it will apply from that hole forward. bagboy tracks exactly which holes each game covers.